20 January 2017

cast of characters


I just finished the initial set of characters for use in my science animations for Dr, Christopher Labos at Mouton no More. I have a workflow now that keeps getting faster and working from one générique model is definitely the only way I can get this done, but it seems to work well enough.

All of the characters can be posed and have basic face and hand expressions that are easily added to as needed. The rigging is very basic but works so far. Odd things always crop up when you actual get into the work.

My goal for years was to have a stable of actors, so to speak, to work with so I'm no reinventing the wheel every project and can concentrate less on my weakest point (modelling people) and get faster into my strongest point, the animation itself.

I seem to be on the way to that now.

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