I was able to soften it and also make the lighting look more naturalistic and bring the focus to the death and grieving man statues.
Below is the original.
I was able to soften it and also make the lighting look more naturalistic and bring the focus to the death and grieving man statues.
Below is the original.
This is not just a copy of the original with updated graphics. They have changed some of the gameplay and have added additional places to explore, reworked the puzzles and simplified some aspects of the old game that were, frankly, aggravating.
As with Cyan's games after "Obduction, the characters are 3D models and while they move better than in the Myst remake that might take you out of gameplay a little. It didn’t bother me.
I do wish, as I did originally, that the game stayed open after the conclusion so you could just walk around and revisit some of the mazing locations but it does have a fairly definite ending and there is no way getting around that!
I didn't have a computer with the Apple Silcon chips in it so this was the first time I was able to play this and it was worth the wait, even though I wish I didn't have to.
This was a long time coming. I added new art, graphic design, videos and updated information. I still need to make a new demo reel but I don't have time for the 2D animations I want to make to go in it.
I recently put all my documentaries on You Tube in restored and slightly improved versions for free. Please check them out. I have started remaking some older animations to replace a few I can do much better with now. I am sort of "shoring up my legacy" (such as it is) as I am about to semi-retire, I hope, and would like my stuff to up to date and show itself off in the best light.
Specs:
This machine is a huge upgrade from my old iMac, which was already pretty powerful. With the M chip, many of my apps run much smoother. It’s super fast and completely silent—no more noisy fans! I was also surprised to find that my Huion tablet works perfectly on it, something that had become impossible on my Intel machine. I was able to update Blender to version 5, which is only available on Apple Silicon, and the workspace is a huge improvement. My first animation render was over three times faster than a similar one I did just a few days before getting the Studio.
I wanted to get a new Mac while they still offered a variety of ports, something that’s likely to change soon. I have a lot of accessories that I can’t afford to replace, and they all use USB 3 connections. This setup has two USB 3 ports, six USB-C ports (plus four on the monitor), a spot to plug in my internet connection and a card slot for my camera cards—in the front! It also has a headphone jack and the display has a camera.
Overall, this will really take me into the future and give me the tools to tackle more complex projects, especially in 3D and 2D animation.
The original version was OK. Extremely limited by my version of Cinema 4D and my computing power at the time. Turns out having 28 young animated men isn't all that easier to get on video.
Now using Blender and my older but still powerful 10 i9 processor imac, it was possible to improve on it. The structure is the same but the sets are better made and there are actually 28 men and the woman in the poem in the animation now. The people look less cartoon-y and all the characters move, something I could not accomplish before without crashing the computer.
It's coming along and I feel I am doing more justice to the poem and Keamy's narration.
In any case, this is an old woman holding hands with death in a lonely room that doesn't look like it's had many visitors recently. I tried two versions: colour and black and white. They both have strengths and weaknesses. Did post-processing in Sffinity Studio and discovered that the NIK plugins now work in them, as they did in the older Affinity suite!