I worked hard on these for a client for use as a book cover and they were rejected so I decided they could stand on their own as art for art's sake. Made mostly in Blender with compositing done in Affinity Studio.
Above is the new version. It will need better lighting but I like that it looks much more natural. The original is below and while I like it still, it does have an oversimplified look and lacks proportional details. EDIT: I did more work on the image using a technique that lets me take a 2D image, the row of buildings on the right and in the background and extrude them to a 3D model so they cast shadows and react to light as a 3D model would. This will be a HUGE help in this and future projects. There are limitations work around, but not many and it didn't increase render time at all!
The story of a man taking a bike journey from Montreal to Boston, where 25 years earlier, he had taken care of a sick friend and the memories invoked along the way. Made in Cinema 4D.
New version.... about the same length of time I'm thinking. More or less. I cut a couple shots while making my shot list for this new version but I think some of the other shots will get lengthened as I try and improve on them. This will be made in Blender. The characters a re made the same as the first version but since switching to Blender I have a much better handle on how to make them more realistic. I am going to have much more cinematic lighting, I hope, and more atmosphere to each shot plus better movement and emotions on the two characters.
Above is the cyclist character in all the versions I will need throughout the film. The second character changes more dramatically and will be more of a challenge.
A big challenge will be remaking all the sets. There was A LOT and I don't plan on cutting any out. Interiors and many exterior shots of cycling from Montreal to Boston. As this is a deeply personal film for me, I want it to be special, though I doubt even as many people who saw the first version will watch this updated one.
I was able to soften it and also make the lighting look more naturalistic and bring the focus to the death and grieving man statues.
Below is the original.
This is not just a copy of the original with updated graphics. They have changed some of the gameplay and have added additional places to explore, reworked the puzzles and simplified some aspects of the old game that were, frankly, aggravating.
As with Cyan's games after "Obduction, the characters are 3D models and while they move better than in the Myst remake that might take you out of gameplay a little. It didn’t bother me.
I do wish, as I did originally, that the game stayed open after the conclusion so you could just walk around and revisit some of the mazing locations but it does have a fairly definite ending and there is no way getting around that!
I didn't have a computer with the Apple Silcon chips in it so this was the first time I was able to play this and it was worth the wait, even though I wish I didn't have to.