29 November 2025

3D Illustration: untitle mortuary art


 I have had an idea of doing something like this since the '8-s and have never found a way to get what I wanted. I t was going to be a photo then an ink drawing and then back and forth between those until recently I decided learning more Blender was a way to get an image out of my head. Of course now I might do a small series. 

I have a good amount of resources with Blender now to accomplish something close to what's in my head. I thought I would learn some techniques like depth passes and isolating parts of a scene with other passes but as I worked on this, none of those things would have been useful. 

The large cryptlike building behind the figures is based fairly closely on a structure in a huge cemetery in Budapest. The mourning figure is based on a mourning angel statue, I really liked the pose. The skeleton already had wings so he didn't get any. 

I had some buggy issues with Blender that were pretty annoying. I use a Make Human plugin integrated into Blender and Humgen to make more realistic humans but Make Human was missing some features somehow and Humgen wasn't working for the cross-legged pose. I settled on Make Human and it worked out but I need to figure out what went wrong. The skeleton and wings were models from my C4D days. I did post processing in Affinity Studio. 

2 comments:

T' said...

It has a rendered, video game feel, like some of the better scenes in Riven. Eastern Europe has some great iconography, some of it quite frightening. I saw a statue of an empty hooded death-like figure in Salzburg that was just THERE and no one was paying it any mind. Creepy as hell.

Behemoth media said...

Now I have to go to Salzburg!