Showing posts with label debate. Show all posts
Showing posts with label debate. Show all posts

04 July 2013

The Sweet Fail of Success


Success is measured in many ways and in the creative fields there are perhaps more ways to think of it than in other endeavours. 

In my case, for example, I can point to many signs of success. I wanted to work in special effects/animation as a child and make movies. For the personal documentaries I  made I wanted to:
  1. Win some awards
  2. Get a project shown in a real cinema
  3. Get something shown on TV

I've done all of these things and even sell my films on Amazon.com, something I wouldn't have imagined starting out. So I can't complain that I haven't achieved my basic goals. 

Now the fail part. I also expected with these achievements I hoped I would be able to squeak out a small living, nothing ridiculous, but this has not happened. I've worked on some nice professional projects for PBS and well know documentary film makers, and even though some won Emmys and Peabody Awards, I am cleaning streets part time to make ends meet with almost zero graphic design and truly zero video work is coming in for a couple of years now. 

There are lots of "reasons" for this. No one has the budgets anymore with the economic crisis ( or so they say) to hire people and I did not grow up in MontrĂ©al or New York City or get the chance to go to college all of which would have helped make stronger networks to draw work from. So while my work is considered excellent and not even expensive, I have to remind as many people in hiring positions possible that I still exist as often as I can. Knowing the right people is everything in business and no amount of talent, hard work or dedication can overcome the basic fact of "it's who you know" and "getting there at the right moment". 

Then there is the artistic part. I am very happy with my drawings for one thing and while I could certainly use more money (read: any money) for my film projects, in the end I'm happy to keep making them and progressing slowly into more complicated things. So success again. 

So in the end, I'm a success in how I think of my work and how it's received when I get jobs... but a failure in the "making a living" area which is, truth be told, the only measure of success everyone, including artists can agree on. 

28 January 2010

To Flash or not to Flash your clients


It was THE thing online for many years... every client had to have a Flash site, even if they no idea what it was. I worked with a print designer who kept saying he wanted «the flash» in his site. Turns out «the flash», to him, was a simple html rollover, but because it changed something on the page, it was Flash to him.

It was and is still an amazing technology. It came on the scene when a fast connection was 56k by your telephone line, yet I was able to design pretty complex and interesting interactivity with it... all under 800k per animation to keep loading under a couple minutes. (Yes, people actually use to wait minutes to load sites back then). It still is the only good way to get decent animation in light files online.

Why all the hate now, then? There are some very good reasons for this. Early excesses was one thing. Sites with flash became so damn complicarted they took forever to download and usually for no other purpose than to satisfy the needs of some bored or badly trained web designer to show off. Spinning logos were everywhere... elaborate web intros with no «skip this intro» buttons were a plague on early internet browsers. It became more and more associated with bad design, excess and annoying download times.

Another big problem was the over reaching of the format. It’s practically it’s own operating system now. It’s animation tools have become secondary to it’s developement tools and though there has been recent improvement in the user interface, it’s still an incomprehensible mess to non programmers. It’s really lost it’s way as it has tried to be an animation program and a developement platform at the same time.

Personally I love what flash brings to the table animation-wise for the web... limited interactivity is great... small fun games, interesting presentations for your site, it all works for me. Under Adobe, however, it has gone far beyond what many designers and certainly what animators need or even want. Instead of enhancing the experience, it’s become something to avoid. I still use it, for small animations, but I don’t even tell the client it’s Flash sometimes. That’s how bad the reputation has become.

I say drop the pretense that it’s an everything platform and go back to the basics... an internet format for interactive animations that loads quickly. Make it something to be desired, not avoided once again.