14 February 2025

Animation project: Remaking a Cinema 4D character in Blender. Charles Webster Billingsworth the 3rd

 


About 36 hours into this but it's very close to being done and could actually be used now if I had to. I saved some of the characters I made as just geometry I could import into Blender so I could reuse them, hopefully. I figured it might get me faster to the point I was at in Cinema 4D skill wise with Blender. Charles is someone I want to use again, I had a lot of fun with Mike Luce making his series. He was very fluid and stretchy and I think I can get working again. 

The eyelids have been the biggest challenge, I had a plugin in the old software that set up eyes and lids and a control panel for them with a click. This time I have to use geometry nodes and set it all up manually. I have that all work except the control panel. There were issues separating the top and bottom beak as well. I would like to ad short fur but not sure how to go about that yet and finally, I use saved poses like for fists, eye blinks and facial expressions so they don't need to be done from scratch each time and I hope to start that today. 

The rigging plugin I got for Blender (Auto-rig Pro) is pretty sweet and saves me so much time, the learning it has not been terrible even for a bear of little brain like me. It has some features that were a pain to do before even on character like this which is basically a human like bode with a giant beak! 

I have a few more old characters to revive and that should teach me a lot. 

2 comments:

T' said...

Oooh, a new Charles? Tell me more!

Vincent-louis Apruzzese said...

Well, I don’t have anything solid in mind but he could do anything! I have to get through this blender version of him first. I forgot what a nightmare his webbed hands are to weight to the bones. 3 days working in them so far but i have made progress. He short fur before and i have to figure that our as well. One thing at a time!