Showing posts with label platypus. Show all posts
Showing posts with label platypus. Show all posts

14 February 2025

Animation project: Remaking a Cinema 4D character in Blender. Charles Webster Billingsworth the 3rd

 


About 36 hours into this but it's very close to being done and could actually be used now if I had to. I saved some of the characters I made as just geometry I could import into Blender so I could reuse them, hopefully. I figured it might get me faster to the point I was at in Cinema 4D skill wise with Blender. Charles is someone I want to use again, I had a lot of fun with Mike Luce making his series. He was very fluid and stretchy and I think I can get working again. 

The eyelids have been the biggest challenge, I had a plugin in the old software that set up eyes and lids and a control panel for them with a click. This time I have to use geometry nodes and set it all up manually. I have that all work except the control panel. There were issues separating the top and bottom beak as well. I would like to ad short fur but not sure how to go about that yet and finally, I use saved poses like for fists, eye blinks and facial expressions so they don't need to be done from scratch each time and I hope to start that today. 

The rigging plugin I got for Blender (Auto-rig Pro) is pretty sweet and saves me so much time, the learning it has not been terrible even for a bear of little brain like me. It has some features that were a pain to do before even on character like this which is basically a human like bode with a giant beak! 

I have a few more old characters to revive and that should teach me a lot. 

30 September 2018

New animation! Dramatic Readings: Side Effects


This time out, Charles Webster Billingsworth the 3rd warns about the side effects of acne medications in his own dramatic style, of course.

Mike Luce again provides the voice and we pushed the performance farther this time. It's a third longer than other shorts with him as well. I originally had all the side effects of isotretinoin in the script and read out but seriously... the short would have been twice as long! I also took out things like suicide which while I could have made a joke from it, I decided against it and cut out some repetitious symptoms as well for time. It's not a real PSA afterall and I don't think Charles screaming every single symptom was really necessary to get the point across!

03 December 2017

Dramatic readings: To be or Not to be



I have finished a new animation project with the always helpful voice work of Mike Luce. Basically, it's a filmed theatre piece of a great (platypus) thespian (over)acting Hamlet's most famous speech in front of an adoring audience. 

The purpose of doing this (other than getting it out of my head like all my other projects) was to expand my possibilities with cartoon-like characters. Making them and rigging them has always been difficult for me but I seem to have broken through a wall and made it to another place this time out. 

I normally rig my characters using Cactus Dan's tools for C4D, but sadly, he has passed and I realized if I ever upgraded C4D above version 16, I will lose access to those tools and needed to try the character object autorig. Very luckily, Everfresh (from the C4D cafe) has made a cartoon rig template for the character object and provided it for free and it is a glorious thing. His tutorials on how to use it also clearly explained some things about the auto rigging that had prevented me form using it before so I expect for now on, I'll be going that route. My cousin Sheila helped a bit by reviewing the look of  Charles and critiquing some early animations, especially his theatrical strut. 

Mike Luce was an amazing help getting this done and always encouraging. In fact he has already voiced a second one of these to be done... soon-ish. 

I hope people like this, it takes a lot out me mentally and even physically to incarnate this sort of character and bring it to life. To Be or Not to Be in sort of proof of concept project - meaning I made it more difficult than it needed to be to see if I could pull it off.