Evee render: The render view you see in the workspace, 30 seconds
Cycles Render: the professional output render, 90 seconds
I re-made the robot I made for another project in C4D and exported using Evee, then added a post blur in After Effects. Evee was 30 seconds a frame, Cycles was 1.5 seconds a frame. I tried the Apple Magic Mouse, got frustrated used my 3 button mouth with scroll wheel, got more frustrated and went back to the magic Mouse but found using helper keys made it the best choice for navigation.
- Much easier to use
- the viewport is amazing and playback is fantastic
- the online manual is really helpful
- there are a ton of tutorials now for Blender
- seems like most if not all the major functions you might need are present
- editing, compositing are all part of the software
- 2D integration is unlike anything else out there now
- Even export is actually good enough for final output in a non effects/ cartoon project.
- You can import models from C4D into it using FBX and OBJ
- Still not as intuitive or using standards set in all other software, but getting there
- the rigging and bone system is not robust or easy to work with (you can only animate bones in pose mode for example)
- Buggy with some crashing
- navigation is still pretty wonky, but I am sure it would improve with practice and learning it better.
- rendering is slow in Cycles
- texturing is complicated compared to C4D and I had to just resign myself to learning it in detail as a separate project.
- Character animation is lacking several features like squash and stretch as far as I can see from my limited test
- Hierarchy is improved but still not modernized enough. You have to parent everything by hand and can’t just drag one object under another in the hierarchy window
- Textures did not follow along with FBX import, I didn’t try OBJ files yet.
C4D comparison and impressions
C4d interface is hands down the better interface and it’s tag system to add affects, effectors, deformations etc non destructively is superior to even Maya in my opinion. You can do most of the same stuff in Blender with a ton more work and time.
I am using V19 of C4D with 80+ plugins including X-particles and Turbulence FD for water and smoke simulations, something Blender does natively. It will take Blender awhile to catch up to my C4D workflow but it’s moving 100 km an hour compared to the snail’s pace of C4D which has been updating it’s core for 10+ years now. Blender seems up to the task, they expect another huge update in a couple months,
Before this test I would start to lay with the software, get frustrated after 30 -60 minutes, swear like a sailor and shut it off. Unless I followed a step by step tutorial I got nowhere. this time I reproduced a character I made in C4D and animated it for 10 seconds then exported it and did more work in After effects - so a giant step forward. I have 20+ year with C4D so It is a little unfair to compare my skills in Blender after a week to that, but I got enough into it to actually make an animation so it might just be amateur of time before it becomes efficient enough to use everyday. I see me transitioning to Blender starting now for some things while V19 of C4D will still work for the next 3 years at least and because of my plugin investment there it would be crazy to just stop using it. I won’t be going anywhere near the subscription thing with with Maxon, that’s for sure.