Showing posts with label edgar allen poe. Show all posts
Showing posts with label edgar allen poe. Show all posts

14 March 2025

Animation Project: Masque of the Red Death - Prospero

 

This was a bear to do, The coat is not from the plugin I used to make the characters I spent 30 hours trying to attach it so it would animate with the figure. In the end... there is a way to do in the plugin itself which takes 1 minute. God damn it! At least I know about this feature and use it in future. It needed mnor tweaks after it was done but that is often the case. 

21 February 2025

Animation Project: Masque of the Red Death



 The robed figure. Already rigged for movement, though the eyes will need better control. I haven't gone much further with this lately. I haven't had the energy to figure out what needs to come next. 


24 January 2025

Animation Project: Masque of the Red Death


 I have started preproduction for "Masque of the Red Death" based on the story by Edgar Allen Poe. This has some new challenges for me such as there needs to be many more characters in some shots than usual. I keep it to three as a rule to not overtax my computer but since switching to Blender and having my MAC in 10 processor i9 with a good graphics card I feel I can push farther. For the crowd scenes I might use 2D characters for the background and have several 3D ones who can have more movement. I was hoping I could find some free or cheap medieval costumes but not much much so far. I will have to wing it. 

This image is the opening shot after the title sequence and when the narration will begin. It took a few weeks to design and put together despite using some great plugins to lessen the work load. HunGen for the bodies, Fire_fx for the bonfire, Auto building for the houses and castle, Alt tab easy fog 2 for the atmosphere, and Fauna sketcher to ad crows in the sky and flies (not visible in this shot, for the bodies. The fog rolls forward and the trees have a slight breeze blowing them. Depending on how the narration works out this could be several shots or one longer tracking shot. This is straight from Blender so there will be some colour grading etc in post eventually. 

One big challenge, other than my dumb debutant Blender mistakes, was placing the flickering light for the bonfire. making was easy enough but when I placed it in the bonfire it wasn't visible and the render time went up 4 times! I am using Eeevee to render as I did with my first Blender short "the Hound" as its pretty good now and getting better but also fast. This shot takes 30 seconds to render (with the light issue 20 minutes!)

Next step is the model the interior castle rooms where the story takes place. it's 7 rooms, identical save the last one but in different colours. I will need to learn to making some blood effects for this one and continue to work on getting better performances from my characters. Hopefully I can get together with the voice actor for the narration sooner than later as not having it slows down production. 

This was a suggestion from some people and I assumed the story was beyond my skills for years but I think I might succeed now and upon writing the script I realized it was not as long as I thought and got some good ideas on how to economize the plot to fit a short animated film. 

05 September 2020

Cask of Amontillado Selected for a festival you all can watch!

 So the SF indie fest/Another Hole in the Head has selected my animation "Cask of Amontillado" for their online Mr. Holehead's Warped Dimension Film Fest

The festival is the 24th-29th of September 2020 and films will be streamed to a registered Zoom audience. I may also be there in a window for a post screening Q&A live in ZOOM. The link about will have all the pertinent information if I miss posting anything here.

Tickets are now available! Click to see the link and buy tickets. My movie is being shown  on Saturday, September 26 9 a.m. PDT. It costs 10$ for a day pass to the festival so you cna see other things as well! Which is noon eastern Standard time - I think. 

My trailer for the festival:

Cask of Amontillado trailer from Vincent-louis Apruzzese on Vimeo.

23 June 2020

Animation: The Cask of Amontillado 2020 6 minutes 14 seconds


After about two years of preparation and animation my animated "The Cask of Amontillado" is finished. Mike Luce is the voice of Montresor and Michael Z. Keamy is Fortunato. I tried to be the voice of Montresor at first but I was beyond terrible and Mike Luce kindly redid that audio for me. I went with human like animal characters this time instead of cartoon humans. I thought it might work better and give me more options with the animation plus added some symbolism. 

I used Cinema 4D as I am not ready for something like this in Blender yet. It was edited in Final Cut X and I did not use After effects for the compositing but used Apple's underrated and often ignored Motion software instead and it worked out great. The animation still has some issues I am having trouble with, such as decent walk cycles and some of the movements were not as smooth as I would have liked but overallI am very happy with the results. Nothing is ever perfect, is it? The settings were a long haul to make as the upper and lower catacombs are huge and cavernous and lit by torches. The sound was a little more complex as I had to record a bunch of foley and sound effects to flesh out the sound and add more atmosphere and detail to the short. 

During the final edit, I noticed a bunch of things I had somehow missed, one was the wrong source files were used for a sequence which made the image looked pixelated and another was a terrible clicking noise during a dialog scene I can't believe I had not heard during the editing process. My excuse is that the noise here is non stop between the construction and the fact I am not in glorious isolation but home with my spouse which does not give me the solitude I need to work efficiently. Constant distraction is death to a project like this so I am glad I was able to get it done and be happy with the end result. 

I have two posters ready in case I decide to enter it in some festivals. I have had the luck to be in one or another over the last 6 years so having promotional stuff ready is a fun way to tie up a project in a nice bow. 

If you like the animation, tell me! Like it on Youtube and pass it around so maybe it can get some attention and love! 



05 May 2020

In Production: Cask of Amontilado


Sets for this were made over a year ago and some of dialog was recorded last November. Then I prioritized making "28 Young Men" and "25 years Later".  I did the voice of Montresor but it was pretty terrible so I asked Mike Luce to re-do it and he graciously agreed.

Unlike my last 9 gothic horror animations, I decided to shake things up and go with animal characters instead of human. I think this will work better and as I got a little better making these types of characters the last couple of years it made the rigging and texturing go easier and work nicer. That said, I keep finding little corrections to make in the final models each clip so by the end, they should be perfect!

The image is of Fortunato, who will not end well in this story. The other, Montresor, is a raven based character. The setting is very dark and sombre so I added a coloured fill light to each character to keep them visible and colour coded those lights to match their roles in the story. Fortunato is warm light and Montresor is a cool blue.

20 December 2019

The Raven selected for the Sunrise Film Festival !


Good news! My short animated film version of Edgar Allen Poe's The Raven was selected for inclusion at the Sunrise Film Festival.

I now have to send a screener, most likely on a data drive to them and see if it gets selected for an award.

It was a very nice holiday surprise to be selected! A big thanks to Michael Z. Keamy for reciting the narration for the film for me!


23 February 2019

Posters for festival entries


I have to make trailers and posters for 2 films I am currently tryiing to get into the HP Lovecraft film festivals. I woud love to get into at least one of the showings after all the work I've done these past years animating his tales of horror!  Will it work? Who knows? I can't help but think I am going about this thing all wrong. I discovered that Poe's works are also welcome and I just finished the Raven, so in it goes as well!

05 February 2019

The Raven - a new short animation


Based on the poem by Edgar Allen Poe, this was my longest single animation to date at 9 minutes. Michael Z. Keamy did the narration and it was a solid 5 months of full time work to get it done.

This time out with the addition of simple sub-titling tools added to Final Cut X, I was able to add French and English captioning so more people can watch and understand it. I tried for a sombre but realistic tone to present to poem. I have seen a few animations that go wild with abstract shots and ideas but I wanted this to keep grounded. It was a challenge to make something that is basically some depressed dude yelling at a bird in one room for nine minutes until he passes out! I started with longer, lingering shots and then made them shorter and shorter as it progressed to give it a faster pace while keeping the ideas of grief and depression to the forefront.

20 November 2018

The Raven - Lenore painting


Almost all the visual elements are ready for my adaption of Edgar Allen Poe's, The Raven.  Most of the rest will have to wait until I get the narration recorded at the end of the month. While Lenore is most just seen as a portrait on the wall, I have a rigged version of her that will appear as a ghostly presence.

11 October 2018

The raven - set design


Moving ahead on my next gothic horror animation. Trying for a more detailed, yet still render in a realistic amount of time look. To that end I removed a lot of reflection and the fire is an animated texture not a simulation. I also added noice to the main light to give more detail to things so i don't have to put stuff on every wall. The use of shadows also fills that space with shapes so the need for paintings and moulding is reduced. I still have t make the narrator character and his dead wife, Lenore but at lest the raven itself is ready. This set is made so I can easily make some of the walls and ceiling invisible for camera placement. There is a balcony and a street out the french doors and I think it will be snowing outside. I put a ton of work into the doorway because that is where we see the raven mostly so it have to hold up for many shots and different angles. The painting over the fireplace is temporary as it will need to be made with the image of Lenore from my model of her eventually.

24 June 2018

Animation - Poe's The Tell Tale Heart


The one took a lot out of me for some reason. I simplified the settings and textures so it would render quickly and have a cleaner look. It is a little more morbid than some of my others but that is Poe, not me! I am still having rigging issues, mostly weighting hands so they bend right. Sometime sit works great, others, not so much. Sometimes they start out working great and then something happens and the hands start acting weird on me. It's not super noticeable in this but it's something I want to improve on. Sorry for the voice narration, I am not the best but I was available and it was sort of "my turn" to do the voice other than the 2 Mike's who usually help me out!

12 August 2017

The Oval Portrait



My first attempt at Edgar Allen Poe. This was challenging on several levels, mostly getting it done in a much quicker pace than I normally would so it could be presented to the "Another Hole in the Head" film festival before I leave for a photo voyage soon.

The original story is short and pretty basic, perfect for animation but it was pretty flowery in prose as a lot of Poe is so some of that had to be cut down and worked into something where the text isn't competing with the visuals to the point of being distracting.

This marks the 5th gothic horror animated short in a row that I've done and unless I can somehow start getting paid for them, I would like to switch to something more cartoon-y next as a break. I have plenty of other horror stories lined up so I doubt this will be the last but it's good to shake things up a bit!

03 August 2017


Some progress on my next animation - The Oval Portrait - based on the story by Edgar Allen Poe. I rendered the wife with an alpha channel and the painted in Affinity and Photoshop layers of the painting in progress, almost to completion. This will be projected on to the canvas as the artist works to give the impression time is passing.

24 June 2017

Working with Lovecraft’s racism and gothic sexism




One of the difficult things with adapting other people’s stories for films is the baggage that comes with some of them. Many times it’s just odd plot machinations or maybe older references modern people have completely forgotten. Sometimes, it's much more delicate. 

H.P. Lovecraft was notoriously racist. There isn’t much of a debate about that. He wasn’t pulling an Eminem, saying he was just writing characters who happened to be racists. He was saying Italians are a filthy race living in squalor (as just one example) in stories, correspondences and personal interactions. I would argue it’s much less present in his literary work than his personal life and some of the offensive stuff in his writing might be us putting our modern sensibilities over those of a time where  racism was open and common - but I wouldn't argue it’s not in there or acceptable.  

Gothic horror stories and many stories from that period in general, including Lovecraft’s, have an inherent sexism as well. The protagonists are almost always male, and often there are no women at all! When women are present they are often victims, or sickly or at the mercy of some guy she married. To be fair, that was the case for many women at the time so it’s no surprise that’s how they were represented in fiction. 

So, why would I choose to make films from such problematic source material? For one thing, the stories themselves are fun, amazing, scary and have attracted me since I first learned to read. They are not about being racist or sexist, they are just trained by those elements. Since the authors are dead and the stories are for the most part in public domain, they are a rich source of ideas a poor filmmaker like me can actually make use of. As time goes by and immortal corporations have begun to own everything for forever and a day, making freely adaptable material more and more rare. 

In the case of my Lovecraft films, I easily can cut the stuff I like out. In fact, it never has anything really to do with the basic story so it’s never missed. I am also not lining the pockets of some bigot with cash in order to make them. Despite his influence on the horror genre, he is still relatively unknown in the world at large and, face it my little films won’t change that. His stories are also simple enough at their root to cut down to 2-4 characters and a few settings. This is vitally important when you are a one man show making an animated film by yourself with no budget. 

Sexism in gothic horror in general is little harder to get around and I haven’t been able to do what I would like to change them in a way I think would work. I have exchanged some men’s parts for women but then I can’t get a woman voice actor to record the part. The doctor in Cool Air would have been a woman if I could have found someone is one example. I added a mention of a sister in Staley Fleming’s Hallucination just to have the mention of a women, even though in that mention she is the grieving fiancĂ©. 


In conclusion, I guess I still have some way to go to combat the problems in the stories of others I am telling. like many things, some of it because of budget, resources etc is beyond my control - but I do try. 

16 June 2017

The Oval Portrait






My next project will be Edgar Allen Poe's The Oval Portrait. 

I have to make three characters but I might modify one from a Lovecraft animation to save time. No synchronized dialogue in this one but 4 set pieces I will try to make a little less detailed and easier to render. It does take place an a recently abandoned manor afterall. There won't be tons of furniture etc to make. The will be a female in a large dress as  challenge and I might try some more advanced texture painting on the people.

Of course first I have to get the narration recorded and work out more of the details with lighting and mood. So here are a few images of the sets so far. There will be the long shots of the manor (maybe a tower as well), the hallway of paintings, the bedroom that contains the titular oval portrait and the artist's studio in the tower.

Clicking on the images will bring up larger version for anyone interested.