11 November 2012

Reading is Fundamental



I often speak (and write) about how drawing is the basic skill of all the visual arts... and it is. In addition to that, one might add that reading is also on that that short list of all important competences. 

How is reading essential to the visual arts? The most important way might be how it forces your mind to come up with and fill in details with no external stimulus. In effect, it trains your mind's eye to compose images and encourages an internal dialogue independent of what you see in front of you. I think this is helpful, if not essential in transmitting ideas from your head to whatever type of canvas your art is transferred to. 

The images that form while reading, though certainly derived from your real life and visual experiences, can be more reflective of your personality and worldview. You create a world influenced by the abstraction of someone else's words, but the interpretation is all your own. I have to confess that while I have been heavily influenced by silent film in my art (for example), it's the stories I have read throughout my life that bring me to choose one subject over another. The details and the feelings I imagined in those tales are what I try to bring to life in a visual way.  

31 October 2012

Nomi

It's always hard to look back to when my dog Nomi was still with us, but after starting my "dog" series of drawings I had to make one of him and make it the best one (in my opinion).  It was also a good way to show a little of the process which involves some careful sketching of guides for me to keep proportions and hair flow in order. A couple people have been under the impression that my drawings are somehow just a photoshop filter over a photograph. Of course I use photos as reference but every line and dot are drawn by hand. I like to work from darkest to lightest tones, just a habit more than anything else. The blue pencil for the sketch guides are a leftover from my days working with reprography, blue didn't register as visible so if you didn't remove it all before making a print, it wasn't a big deal.



23 October 2012

Sketchbook Pro 6 first project


I've been wanting to start using Sketchbook Pro as my primary software for drawing and painting for several reasons, not the least of which is it's dull to be stuck in photoshop all the time. Other reasons are Sketchbook pens, brushes and pencils seem to have a more natural look to them and the interface, while missing some useful functions, is less cluttered and geared solely towards drawing and painting while Photoshop is huge, complicated and geared for photography work.

Version 6 of Sketchbook had a major drawback at first release... you couldn't rotate the canvas which is as essential in digital art as it is on paper. This is working now but there were other problems and very frustrating ones. The worst 2 I've encountered are a problem with the layers... locked layers no only would unlock themselves every time I opened the image but while I was drawing. This lead to me drawing on the reference image, not on the sketching layer. The software also crashed and lost over an hour of work. These 2 things alone forced me to redraw the image almost from the start 8 times. Happy to say I've been using "Forever Save" to keep backups of my work every 5 minutes and the crashing has stopped, but for no reason I can discover.

On the good side... if these problems go away for good, I managed to get an image I am happy with without having to think much about software and what function is where or search through long menus to find the tools I need. While this image might or not not be finished... I can't decide until I've put it away for a day or so, I am already looking forward to trying a second image.. maybe a colour one once I can come up with an idea.

(I know the image of my dog is a little goofy and hardly fine art but I like it).

13 October 2012

embrace


I am often treated to all sort of behavior outside my office window. It ranges from funny to disturbing and can be outright frightening. If I think about it fast enough I can take out the camera and capture what's going on.. sometimes to send to the police if I have or in this case because I think it might make an interesting photo or drawing. The couple was not nearly as romantic as the drawing suggests... I don't dare tell you where the hands were among other things.

06 October 2012

Peabody Award


"American Experience" won the prestigious Peabody Award this past April. 2 of the three episodes singled out were ones I worked on "Triangle Fire" and "Freedom Riders". While my work certainly isn't the sole reason for the award, it is part of it in the end so I'm very content to be associated with such fine productions!

20 September 2012

HDR EFEX PRO 2


One of my essential plugins for photoshop is NIK software's HDR EFEX PRO and like all of NIK software, it's top notch but not without limitations. Recently, there was a new update and I was quite exited to see what had changed

Interface
There is a new and, I think, much improved interface. It falls in line with the adobe dark interface ideas and most of the controls are set up in new ways. There is also more control of how you import the images with a couple new windows that include previews and magnified views. You also have the option to open the HDR as a smart object which makes it editable and allows you to go back and change parameters in HDR EFEX pro if you change your mind later on.

Performance
Speed seems slowed down in some respects, but the opening of the image is somewhat faster but adjustments are no longer smooth and the time lag is noticeable. There are all new algorithms for the HDR effects and they really make a difference, especially in tough areas like grain and when you have large areas of one color, as in blue skies or clouds. Previously you could get awful looking dark areas in those situations, but it was no problem in my tests.

Ghosting
Getting rid of ghosts caused by moving areas over your bracketed photos was the major weak point in HDR EFEX pro 1, so much so I gave up on using that feature. Happy to say that has been addressed and it uses a similar solution as photoshop does (which I found to the be the only strong point of photoshop's HDR functions). Just this improvement alone was worth the upgrade price for me.

update:
one more thing I've noticed as I play with the software. The drop down menu for changing the HDR method has disappeared. I suspect the variety of methods is now handled by the additional slider controls but "halo reduction" which is a big problem in HDR images is now gone. I did learn that higher anti-ghosting levels are a big source of halos in this version but it would be nice to have a way to reduce halos using the pin selections or at least globally.

04 September 2012

Sketchbook pro - computer & tablet




I have 3 versions of Sketchbook pro, version 5 and 6 for the computer and the iPad version. Overall, I can recommend them all but the iPad version is particularly good as compared to other drawing apps I've tried on tablets.

All versions seem to suffer from a slight lag between the pen and the screen for some reason (I use a Wacom tablet to draw on the computer and a pen on the iPad). It's not unusable but it is a little strange since I imagine it's how most artists would be using the software so it should have been a priority to get it as responsive as possible.

The interface is a challenge coming from a Photoshop background, but it's not super complicated. As it's a drawing only program, it much easier to find what you need. I've read a few reviews criticizing ti it for lacking some functions; mostly used in retouching. I find it bizarre to be disappointed a software doesn't have functions not related to it's primary task. There's a trend that every software (Photoshop, I'm talking to you) must cover every possible use from drawing to video to 3d instead of just being the best software in it's category.

For the most part, I've been starting drawings in Sketchbook and then moving to photoshop to finish, but I'm looking forward to doing something entirely in the program. The brush and pen tools are much more natural looking than I've been able to do in Photoshop. I have to say the recent updated version was a paid update but the improvements were not any different from some of the non-paid updates. If you are just getting the software it was a good deal but already having version 5 it was disappointing. If you are going to make people re-buy something, it should have a few things that really improve and change the program, not just fairly minor tweaks.

23 August 2012

Danny Peary's Cult movie Books


If you've never read Danny Peary's incredible books on cult films, you really must add them to your collection immediately. The film critic and sports writer has written the definitive essays on 200 cult films over 3 book published between 1981 and 1989.

Each film is given a synopsis, cast and crew list and other facts in a sidebar but it's the in depth critiques that really makes them stand out. In 1981 the term cult movie wasn't really in the vernacular and Peary gives a very concise definition of what constitutes a cult film. His books are like a list "what to see" in the world of oddball, arty and forgotten cinema.

What I really love about the films chosen is they are not his personal favourites, but rather they are the films that meet the criteria he set out at the start of the project. While each film a detailed and fair critique and history, he makes it very clear that not all these films are great, or even good and a few are downright disgusting and offensive.

The world of cult cinema has, sadly, died out pretty much completely these days but this series will remind you why these films brought a feeling of finding something odd and wonderful to life as well as why they deserve (or don't) to be seen over and over with a like-minded audience.

09 August 2012

Serpent


While cycling I often see a few snakes on the trail, but NEVER when I have my camera. Finally, after 5 years I was able to snap a few photos. This was one I liked particularly.

07 August 2012

More SPAM than usual

I go through periods where I get more or less Spam in my mailbox. Lately, it's more and it differs from earlier inundations of this crap.

When I first starting getting unwanted emails, in the late 80s, it was always perverted porn stuff it seemed. Farm girls with donkeys... did anyone really respond to that stuff? Responding was key to making it work as well, unlike today where viruses and whole programs can be activated just by opening the email. After that it was a long list of Nigerian emails and "send this to 6 friends or you'll die!" sort of stuff.

Lately, I find it's a lot more insidious. The spam I get looks like messages from real companies, trying to trick you into clicking to find out about some fake phone bill, an e-card sent by a friend, linked-in invitations, Paypal requests... they are all over the place in from where they appear to come from but the patterns are exactly the same. I imagine many people fall for these as opposed to earlier techniques but I have plenty of clues that tell me right away that they are spam.

1) it's all in English. I'm in Québec...we speak French. At the very least, official e-mails would be sent in English and French.
2) Again.. I'm in Quebec, there's no reason for me to have an account with Bank of America etc. Most of these messages claim I have an account in the USA.
3) This is common to just about all the recent ones... they send 10-50 a day, all from different people, none of which from names I know and many are quite uncommon. Imogene isn't exactly a friend's name I'm likely to forget. If you get more than one email from the same place in the same day (or within several minutes)... it's spam.
4) The logos are all wrong, and the design of the emails. Maybe because I'm a designer I notice these things more.
5) None of the companies they claim to represent send these sort of emails. The E-card one is the trickiest to spot because if the name is familiar, it is the sort of thing you might get for real.

In short, it's annoying. More so because I think many people who don't pay attention or who don't bother to learn how to use their email properly and safely are going to get ripped off or have their identities stolen or worse. I would never open an email that says "I love you" from a stranger.. and it's not just because I'm bitter!

28 July 2012

Paris


Back from a trip to Paris, France. I took about 3000 raw photos and should be putting some of the more interesting on Flickr soon. (posted! flickr-paris)

We went to all the tourist places so I didn't get anything too unique. I spent (of course) the most time at Cimetière du Père-Lachaise. The state of the tombs were shockingly bad, doors ripped off, some totally open. I suppose it makes it more gothic feeling.

My 18-55mm lens broke while at Versailles so this trip was a little more costly than I anticipated.



11 July 2012

Behemothmedia.com has been updated

A brief note to ask everyone to check out some small updates to behemothmedia.com

There are new images, new publications, including a pdf version of my book on Copps Hill Burying Ground and better designed photography section.

30 June 2012

Choosing how to back up data


My choices at the moment are a couple of external disks with "live data", stuff I might need to access right away and a large number of DVD disks titled "portfolio 1, 2 etc" linked to a database (Filemaker) of info and images to help me search and find things. I've had this system for at least 10 years now and it's served me well enough but as files get bigger and storage space cheaper, it's time to re-think it all.

The advice I get is pretty all over the place. From, just keep doing like you have been, to get a tape system to have 3(!) copies of everything in various formats linked to a central server. Obviously, some people I know live in a world where they have tech support, money and other resources more readily available to them than I ever will. My needs are pretty modest overall, I just want an easily accessible way to save files and combine it with making more of my work, particularly photos, easier to access right away.

My first step will be to buy 2 internal terabyte drives to replace 2 smaller ones on my tower and then buy 2 additional external drives to match up with the internal ones. (I already have one big internal and external drive) My tower has 4 drives, one is a system drive for apps, fonts etc and that will stay exclusively for that. The other three will be one for video, one for work and one for play, essentially all my movies, music and personal stuff. I will then re-organize ALL my DVD back-ups on to the hard drives and make a copy on each external drive to match. The really hard time consuming thing will be to go through all that data and put it into a filemaker database. It took me 8 hours a day, 5 days a week for 3 months last time. I am also going to go through a step many people think of as unthinkable for some reason, dumping a lot of old work I've never looked at since it was done, including many photo shoots and getting rid of duplicate files. I know, "you never know you might need that one day", but you know... you can know in many cases and it's just pack ratting to keep every single thing you've ever done. If some client calls you out of the blue 20 years later for a copy of a project you are not obligated to have it waiting for them. If you can even open it still!

I could go the tape route, but that's an entirely new system and not practical for a small time designer like me, with hard drives I can plug them into a new computer or a laptop if need to to as well. The "cloud" is another option, but unlike a few friends who jump on everything new, I think the cloud is a very a bad idea and really impractical for video and other large files. I could never afford the bandwidth (we pay for usage here in Québec), not to mention my severe misgivings over privacy and having my data and life's work on some companies server. I have no desire to wait hours for a film project to download either just to get one clip for my demo reel.

As n most things, the most important thing to making a decision is not what's "best", there is no "best" way to do anything, just the best way for you to do something. In the case of back-up the number thing priority is just to do them!

23 May 2012

Legal Protections for Contract workers


Creative fields, like mine, are particularly susceptible to unscrupulous clients due to the nebulous nature of the jobs we do. With notable exceptions, practically everyone hiring out there severely undervalues the effort, training and business costs it takes to create stuff. This has been the case long since before computers came on the scene. Artists worked in sweatshops for dollars a day in greeting card companies while the images they made sold like hot cakes. These days we are often asked/forced to work for a set price on projects with poorly defined or ever changing parameters. This is not just poor planning but a way to milk dry the person hired to the point they will receive far below the minimum wage, if in fact, they get paid at all.

Large companies are no better than two bit operations in this sense. Marketing People are the worst of the lot in my experience. I can't tell you how annoying it is to be constantly flattered on how wonderful and innovative my work is knowing it is a sure sign they are about to screw me over. Often, I am asked to work for or close to free for a chance to bid on non existent "future projects".

It's easy to say "don't take the work" when you are receiving a regular check every week. Independent workers are, in a sense, always unemployed and are not eligible for government assistance, even though they pay into it. It can be months between projects and many times workers are quite literally starving from either lack of work or from being ripped off by clients. When possible, I don't send the finished files until the check is on the way and watermark or make otherwise in usable files until you are paid. Deadlines almost always make these tactics unworkable, but I try them with every job. Sometimes I have to stop working until at least partial payment arrives. This forces the client to at least give me at least something. I can demand a deposit, but it's rare to receive one.

The real problem is there are no rules or regulations that protect the contractor. None. Any job that ultimately pays less than minimum wage should be illegal and no one should wait more than a couple weeks for a check to be sent out after the work is completed. Long projects should require partial payments throughout. Some basic price structures should be set as well. There is no free market here, just a free ride for dishonest employers. Setting some basic guidelines for fairness would go a long way to ending the abuse presently considered acceptable business (but immoral) practice.

17 May 2012

New portrait


Once again digging into reference images I never got around to using. This time I've decided to try portraiture in pen and ink for the first time in a very long while. I've long been a fan of the stippling technique for skin tones in ink drawings... despite the fact it takes forever to accomplish. Thanks to Mike Luce for his feedback and critiques.

02 May 2012

The value of Digital VS Traditional Art



I won't presume to define what's art and what isn't but I think I can explain some important differences between paper and screen and how that effects how we all view the final product and particularly its value as art.

There is not much difference on how art is conceived, wether it's analog or digital. It takes ideas, planning, skill and practice to do both. Most renderings will require research and reference images as well as testing of techniques and styles. Tracing and blocking out reference images save time and insure proportions and perspective are correct. So in many ways, the final product is produced using the same skills and procedures. So then, what is the difference?

While the quality and concepts of the final image may be the same, the thing that makes something "art" may boil down to uniqueness and permanence. A digital piece, though beautiful, can be reproduced at will but does not have the advantage of being truly tactile. It can also be modified and changed at any time. A huge plus. Art on paper etc is given value not just from its beauty but by its uniqueness. There will only ever be one like it. It's impermanence is what gives it some of its value. It may last a long time, but probably not forever. Working with real world materials force decisions that can't be corrected later on and can lead to very different decisions during creation. So while digital images may be on par visually with traditional art, and have certain advantages over it in terms of reproduction and flexibility, the things that make traditional art so rare also give it a value digital art can't replicate.

What do you think?

24 April 2012

Jesse Owens on American Experience


I am hoping anyone reading this will watch American Experience on May 1st. yes it's a great documentary but my reasons are purely selfish I'm afraid to say. I did mega loads of work on this. Retouching and animating photos in 3D space, restoring and animating posters and magazine covers, recreating and restoring headlines... just tons of work. I haven't seen the final version yet so I don't know how much of my work is still in there but the shear volume says... it's a lot. If you look at the case and crew listing, I'm under "Graphics" with my partner on this project, Alton Christensen.

And please, feel free to tell me what you thought about it... good or bad.

Check your local PBS station for the time but it seems to be playing at 8 pm here and on the east coast.

Show description:
The most famous athlete of his time, his stunning triumph at the 1936 Olympic Games captivated the world even as it infuriated the Nazis. Despite the racial slurs he endured, Jesse Owens' grace and athleticism rallied crowds across the globe. But when the four-time Olympic gold medalist returned home, he could not even ride in the front of a bus. The story of the 22-year-old son of a sharecropper who triumphed over adversity to become a hero and world champion, Jesse Owens is also about the elusive, fleeting quality of fame and the way Americans idolize athletes when they suit our purpose, and forget them once they don't.

16 April 2012

Pen & Ink illustration

Trying to do more traditional artwork along with the more digital oriented work.


11 April 2012

Harness

A little digital painting from an old reference photo I took about 12 years ago and never used. Getting closer to doing a face... not confident enough yet.


10 April 2012

Spring has arrived. The sure signs... Cirque du Soleil at the old port, surfers on the Saint Lawrence. Plus more HDR along the piste cyclable.

01 April 2012

30 Years of Behemoth media


2012 marks the 30th anniversary of Behemoth media. What started as the name (Behemoth Productions) for super8 productions made by myself and partner in crime Jeannette Reeves merged with my graphic design business to become Behemoth media in the 90's and continues to this day. I expanded into more post production and animations after the year 2000 along with leaving film behind for a digital workflow.

After making several test films and playing around with my Bell & Howell super 8 movie camera (oh how I still miss it) I took a film editing class from ”the Jamaica Plain Newsreel” who were a small group making super 8 documentaries in the Boston area. My first project was called ”Different Drummer”. The simple concept was to film my good friend at the time, writer Stephen Merritt, and put the footage to music. I used a song he chose, ”Watching and Waiting” by the his favorite band, The Moody Blues. It was fairly well received in class. I have no idea where Stephen is today, but I still appreciate him letting me film him and show it. He was a geek before it was chic, like many of my friends, and I think the film shows this and his love of solitary activities like reading, writing and walking in the nature.

I've retooled the old dragon logo and I like it so much I think I'll be using a modified version on future productions from now on. It seems more ”film oriented” and the love of story telling through film and illustration is what's kept me doing this stuff for 30 years.

27 March 2012

Second painting attempt


paint what you love...
I should take a break before I get too obsessed (and disappointed) with my attempts. I want to do a pen and ink on real paper next anyway. Click to see more details in the digital painting.

26 March 2012

Wacom Intuos5 touch


After getting the iPad so recently, it was a huge surprise when I received a Wacom tablet as gift. I had an old tiny one that bit the dust a few months ago. I never like using it but I know many artists who can't live without one. I figured I just was having a hard time getting a grip on how to use one. One of the reasons for iPad was to use it as a sketchpad so I was not prepared to make such a step up so soon.

The intuos5 I have now has completely changed my attitude on using a tablet. Having a great tool really makes a difference. The first day I produced 6 illustrations for a book in a pen and ink style. I've never even tried to do anything in color or like a real painting on the computer before but I've always wanted to try. So using a photo I took a long while back as reference I did this bee painting (above) in about an hour. It might not be a great work of art, but I am very happy with the results.

I have the medium sized model and I reccomend this size as it makes navigating the pen across the screen much easier than a smaller tablet. The multitude of programmable buttons I have only started to explore the uses of, but I imagine I will find them all very useful.

The tablet works with most software, as a pen or brush, a mouse or as better way to control and construct cgi animations. Sketchbook Express comes as a free download and it is an amazing program for drawing. I do find photoshop, with it's hundreds of options harder to draw with but more useful overall. In the end I am sure I will be using both as you can edit PSD files in both.

25 March 2012

review: iPad 2


After having no interest in buying a tablet the last two years, I suddenly found myself finding that the compact size and long battery life of these devices were something I could use more and more. With release of the new iPad, the iPad 2 was dropped in price 100$ and was a little more affordable. While 16 gigs are not a lot by today's standards, it does allow enough space for light usage.

My iPod had 64 gigs of storage so I had decided before I bought the iPad to not put music on it and only video I would be using immediately. The 16 gig restriction is a little annoying, I would have liked the chance for a 32 gig, but apple isn't offering anything larger unless it's the new iPad.

After a week of using the device, it is easy to see why it has become such a popular device. It is much faster than a phone or iPod using the wifi, playing games and anything else a small portable device is used for. I don't find typing on it particularly difficult as I had been lead to believe in many reviews I had read. Even more surprising was how useful it is for drawing and sketching using the sketch-up app and a Wacom stylus. It is not super precise, but considering a Wacom tablet with built in screen starts at 1000$, it is a pretty impressive tool to have at this price.

I am not a big gamer, but I do like adventure games and I was eager to see Riven on the iPad. It played great and the enlarged images are ok but the video is fairly pixelated. So when possible I would recommend getting HD games made for the device over iPhone versions when price isn't a barrier.

The 2 cameras, as with the iPod touch, are horrible. Video chat on Skype is not bad, I don't want or expect film quality there, but even as portable camera the images are too grainy. Using an iPad as a camera or video recorder is awkward to say the least. I would rather see more storage space, larger battery or lower price in place of the rear camera.

14 March 2012

book trailer



For Danny. :)
He likes it so I'll share it here as well. I am mostly happy with it. If it were fro a TV show opening or something I think I would rework the model textures, there are some overlapping ones that cause strobing which makes me crazy.

26 February 2012

Cocaine


More on my Flickr page.

Slowly advancing



My H.P. Lovecraft animation project is slowly advancing into a stage I can start to think about animating now. I've decided to make and rig one character at a time and the sets and lighting decisions are pretty much made. learning to use Bodypaint for more advanced textures and I'm about to use Cactus Dan's C4D rigging plugins as the principle solution for the first time. Here is the old musician character with some simple facial expressions. The scar on his head (and another one) are from photos I took of my dad's table saw accident. You never know what images will come in handy some day!

31 January 2012

Newbury Fine Arts


I just completed the new site for Newbury Fine Arts, a gallery on Newbury Street in Boston MA (USA). The site, as all y site, is very simply set up. HTML with spry databases as the only "advanced" feature to make keeping incoming updates in order more easily. The original version this replaces was 775 megabytes large and the update is under 50 megabytes. Since the client wants to eventually make updated themselves, I feel that a simple file structure with easily understood names of files and dossiers is essential. Esthetically, it follows a clean, white/grey pallet that doesn't compete with the artwork.

27 January 2012

Computer Competence


You wouldn’t get into a car for the first time without instruction on how to use it or even bake a cake from scratch without looking in a cookbook and learning what you need to get started. A project involving a computer is no different. You don’t need to know how the car works to drive somewhere, but you do need to get directions when you drive somewhere new. A new project is like driving somewhere new. Getting the basics, like getting directions, is part of your job getting there efficiently.

Certain things are, I feel, a requirement to doing your job in today’s workplace. There is no excuse for not knowing how to use email or a word processor and the fundamentals of a spreadsheet. Beyond that, know your individual needs. If you are in need of a website, find out what that entails. Mastering many programs takes years of training and a talent for applying that training. I am not saying you need to become an expert, but the basic concepts are essential to getting your task done right.

But how?

It’s very simple these days. Instead of «googling» yourself, try simply asking for the solution to your question. At this point in time, you are not going to be the first to ask «How do I prepare to have a website made?». Youtube and other video hosts have literally tons of tutorials on just about anything. Buy a book or take a class. Apple, for example, offers free classes all the time on how to use the computer’s basic functions. The point is to do this before you hire someone, so you have a good idea what you are asking for and what it entails. If you need to send an ad to, let’s say, a magazine, find out what you need to provide and in what format to your designer or printer. You can find out from the magazine what the prices are for each size ad and decide what you can afford. Making 3 ads is going to cost more than the five minutes it takes to find out in advance what you need to start off. You will soon be able to convey your ideas to the professionals you hire to carry them out much more easily.

In the long and short run, you will not only know more about what you asking to be done, but also know how to do it efficiently and more affordably with a lot less aggravation and stress.

25 January 2012

Now that Apple is no longer "pro"


After years of producing some really great and now essential software for video pros, Apple has abandoned them in favor of robust, but far from professional versions aimed more at consumers who need more professional features but lack the experience and training using those features entail.

The Final Cut Pro suite is of course what I’m talking about. Now basically dead, Final Cut X the much needed and anticipated FCP update wasn’t what anyone was looking for and won’t be... ever. Some cool ideas does not a professional software make. Soundtrack Pro is gone leaving Garage band and Motion was never all it was cracked to be, but a solid software (and still is) but solidly in the less than professional arena for many tasks.

This is water under the bridge and Apple has the right to do whatever it wants in term of what direction it develops it's software. The question for those of us who depended on using it is now... where to go?

Frankly.. Avid has always been a complicated and buggy pain in the ass for me. On the MAC end of things anyway. The only other affordable alternative seems to be Adobe’s suite of video products.. which in anticipation of Apple’s change of heart, seems have been upping it’s game in recent years and is ready to take on the challenge. I’ve used Premiere Pro more and more and there’s no replacement for After Effects. Integration with Photoshop and Illustrator seals the deal really. Encore is miles above Apple’s always lame DVD pro and produces really nice DVDs, in my opinion. The music software is good for fixing problems but not for producing music.. Sound track Pro still is better at that..but not really that much better as time goes on.

So off to Adobe for my next feature documentary I’m thinking. Sort of scary and not a little bit annoying... but it’s not like there’s a lot of choices in this area!

19 January 2012

Watson


Had to post something NOT in graveyard for once!